Class WaitingImageObserver

  • All Implemented Interfaces:
    ImageObserver

    public class WaitingImageObserver
    extends Object
    implements ImageObserver
    This image observer blocks until the image is completely loaded. AWT defers the loading of images until they are painted on a graphic.

    While printing reports it is not very nice, not to know whether a image was completely loaded, so this observer forces the loading of the image until a final state (either ALLBITS, ABORT or ERROR) is reached.

    Author:
    Thomas Morgner
    • Constructor Detail

      • WaitingImageObserver

        public WaitingImageObserver​(Image image)
        Creates a new ImageObserver for the given Image. The observer has to be started by an external thread.
        Parameters:
        image - the image to observe (null not permitted).
      • WaitingImageObserver

        public WaitingImageObserver​(Image image,
                                    long maxLoadTime)
        Creates a new ImageObserver for the given Image. The observer has to be started by an external thread.
        Parameters:
        image - the image to observe (null not permitted).
    • Method Detail

      • imageUpdate

        public boolean imageUpdate​(Image img,
                                   int infoflags,
                                   int x,
                                   int y,
                                   int width,
                                   int height)
        Callback function used by AWT to inform that more data is available. The observer waits until either all data is loaded or AWT signals that the image cannot be loaded.
        Specified by:
        imageUpdate in interface ImageObserver
        Parameters:
        img - the image being observed.
        infoflags - the bitwise inclusive OR of the following flags: WIDTH, HEIGHT, PROPERTIES, SOMEBITS, FRAMEBITS, ALLBITS, ERROR, ABORT.
        x - the x coordinate.
        y - the y coordinate.
        width - the width.
        height - the height.
        Returns:
        false if the infoflags indicate that the image is completely loaded; true otherwise.
      • waitImageLoaded

        public void waitImageLoaded()
        The workerthread. Simply draws the image to a BufferedImage's Graphics-Object and waits for the AWT to load the image.
      • isLoadingComplete

        public boolean isLoadingComplete()
        Checks whether the loading is complete.
        Returns:
        true, if the loading is complete, false otherwise.
      • isError

        public boolean isError()
        Returns true if there is an error condition, and false otherwise.
        Returns:
        A boolean.